Lumo Studio
Services

What we can build for you.

From a first sketch to a live listing on Google Play — and the quiet months of updates that come after.

01

Mobile Games

Built in Unity, tuned until the first thirty seconds feel right. We handle design, art, code and the store launch.

  • Unity 2D & 3D development
  • Game design & level balancing
  • Ads & in-app purchases
  • Play Store launch & updates
02

Business Apps

Android software for a real workflow — invoices, stock, bookings, deliveries — that keeps working when the signal drops.

  • Native Android apps
  • Offline-first data & sync
  • Admin dashboards
  • Reports & exports
03

Design & Art

Interfaces, icons and game art — plus the store screenshots that decide whether anyone taps Install.

  • UI / UX design
  • 2D & 3D game art
  • Logo & app icon
  • Store listing creatives
Games

Characters worth remembering.

We build games in Unity — characters, worlds, lighting and feel. Everything is modelled and optimised in-house, then cut down until it runs smoothly on a phone most people actually own.

See the games →
Game character render
Game character render
Business apps

Software that earns its place.

Invoicing, stock, orders and field teams — Android apps built around one real workflow instead of fifty half-features. They keep working when the signal drops, and sync when it comes back.

What we build →
Business app screens

How a project runs

The same four steps whether it is a game or a billing app.

STEP 01

Listen

A call about the problem. By the end of it you will have a straight answer on scope, rough cost and whether we are the right studio.

STEP 02

Prototype

A playable or tappable build early, so the decisions get made against something real instead of a document.

STEP 03

Build

Weekly builds on your device, a short note on what changed, and room to change direction while it is still cheap.

STEP 04

Launch & stay

Store listing, release, then the real work — crash fixes, updates and the next version.

Good to know

How long does a mobile game take?
A small, focused game is usually eight to sixteen weeks from first call to store listing. Anything with accounts, multiplayer or live events takes longer, and we will say so before you commit.
Who owns the code and the artwork?
You do, once the project is paid for. You get the full source, the art files and the signing keys. Nothing is held hostage.
Can you publish it on our own Play Store account?
Yes. We can publish under your developer account or ours, and we will walk you through the store listing, content rating and data safety form either way.
Do you maintain the app after launch?
Yes, on a monthly arrangement. Android changes every year and an app left alone slowly stops working — keeping it alive is part of the job, not an afterthought.
Do you work with clients outside Pakistan?
Most of our work is remote and we are used to working across time zones. Calls get scheduled around your working hours, not ours.
Let's talk

Have something worth building?

Tell us what you have in mind — a game idea, an app your business needs, or just a problem you are tired of. We reply to every message.

support@lumostudio.cloud