Lumo Studio
About

A small studio with long memory.

We are not trying to be the biggest studio in the country. We are trying to be the one whose apps people keep on their phone three years later.

Game key art from the studio
Our story

It started with a phone that could not keep up.

Most mobile software is built for flagship devices and generous data plans. That leaves out most of the people actually holding a phone.

Lumo Studio was founded in 2026 to build the other kind of software — small, fast, carefully made, and honest about what it does with your data. We work in Unity for games and native Android for business tools.

Every project carries the studio name, so there is only one standard: would we keep this on our own phone?

What we hold to

01

Craft over speed

We would rather ship one thing we are proud of than four we are not. Deadlines matter; finished-but-wrong helps nobody.

02

Runs on any phone

If it stutters on a mid-range device, it is not done. Performance is a feature, not an optimisation pass at the end.

03

Straight answers

Clear scope, clear price, weekly builds. You will always know what is finished and what is not.

Who you work with

Small on purpose — no account managers in between.

DIRECT

You talk to the people building it

The person who answers your first email is the person writing the code. Nothing gets lost being passed along, and questions get answered the same day.

OPEN

You see the work as it happens

Weekly builds land on your own device. No long silences, no big reveal at the end that turns out to be the wrong thing.

Let's talk

Have something worth building?

Tell us what you have in mind — a game idea, an app your business needs, or just a problem you are tired of. We reply to every message.

support@lumostudio.cloud